﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace Model
{
    /// <summary>
    /// 公共定义设置
    /// </summary>
    public class Defines
    {
        public static string HotfixScriptnNamespace = "Hotfix";

#if UNITY_EDITOR && !ASYNC
        public static bool IsAsync = false;
#else
        public static bool IsAsync = true;
#endif

    }

}
